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在Blender中為科幻頭盔建模

    用戶頭像 Yarik 2020-5-6 17:27 瀏覽量:2040 回復量:11

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This in-depth course is about freeing your inner sci-fi designer nerd through conceptual sculpting and complex modeling. First we’ll approach the design of a custom helmet with Blender’s dynamic topology sculpting along with a useful addon called Sculpt Tools UI.
After concept-sculpting the helmet, we want to convert it to a high fidelity polygonal model complete with stream-lined topology and fine details. We begin this process by retopologizing the main structures. Retopology is important because the conversion from sculpture to model legitimizes the hard-surface structure by eliminated bumpiness associated with digital sculpting and improves sharp edge consistency.
With the main structures rebuilt, we will polish off the helmet with very fine mechanical details like sprockets, plugs, clips, and screws. This final touch really helps to anchor our design into plausibility, which is a key characteristic of the sci-fi genre.


在Blender中為科幻頭盔建模
在Blender中為科幻頭盔建模
在Blender中為科幻頭盔建模
在Blender中為科幻頭盔建模
在Blender中為科幻頭盔建模
在Blender中為科幻頭盔建模

11 回復
  • 樓主君,如果可以,節(jié)操給你,資源給我!
    2020-5-7 08:54

  • 感謝樓主分享~
    2020-5-7 09:54

  • 感謝樓主分享~
    2020-5-9 00:07

  • 這么好的資源都沒人回復,還有王法嗎?
    2020-5-13 14:14

  • 感謝樓主分享~
    2020-5-29 12:23

  • 真是汗啊  我的帖子好少啊  加油
    2020-6-23 07:19

  • 艾璐恩,請賜予我金幣……
    2020-12-24 10:32

  • 哦?how much is it ?
    2021-1-6 00:51

  • 嘿,我去前面探探路……
    2021-1-6 14:14