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Substance Designe貼圖制作視頻教程 rPBR巖石貼圖材質(zhì)制作教學(xué) 附源文件


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In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.
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Substance Designe貼圖制作視頻教程 rPBR巖石貼圖材質(zhì)制作教學(xué) 附源文件
Substance Designe貼圖制作視頻教程 rPBR巖石貼圖材質(zhì)制作教學(xué) 附源文件
Substance Designe貼圖制作視頻教程 rPBR巖石貼圖材質(zhì)制作教學(xué) 附源文件
Substance Designe貼圖制作視頻教程 rPBR巖石貼圖材質(zhì)制作教學(xué) 附源文件
Substance Designe貼圖制作視頻教程 rPBR巖石貼圖材質(zhì)制作教學(xué) 附源文件
Substance Designe貼圖制作視頻教程 rPBR巖石貼圖材質(zhì)制作教學(xué) 附源文件
Substance Designe貼圖制作視頻教程 rPBR巖石貼圖材質(zhì)制作教學(xué) 附源文件

5 回復(fù)
  • 這不正是我苦苦尋找的資源嗎!
    2019-7-19 07:06

  • 甚好,甚強(qiáng)大!
    2020-7-14 22:52

  • 感謝樓主分享~
    2020-7-15 16:51

  • 這么好的資源都沒人回復(fù),還有王法嗎?
    2021-8-4 21:00

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