Blender材質(zhì)著色視頻教程 大師級材質(zhì)著色器技術(shù)教學(xué) 附源文件
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This course is an on-going series about constructing materials (shaders) for the Cycles render engine. With enough time and effort, materiality can breathe such life into a CG scene. On the other hand, lackluster materials can suck the life out of an otherwise high-quality scene. You will be wise, padawan, to sharpen you material creation skills.
This is the latest version of this tutorial.
Chapters are organized in folders. All source files included.