Maya飛船墜毀特效教學(xué) 影視特效實(shí)例制作視頻教程 附源文件
詳細(xì)規(guī)格
- 視頻教程 包含內(nèi)容
- 百度網(wǎng)盤 獲取方式
This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand sculpting nor painting by hand.
We will be modeling the highpoly, the lowpoly, uving and texturing with masks and point vops.
We’ll also bake the maps in houdini using some new tech for Houdini Game development nodes created by SideFX.
Later on I’ll show you how to composite these maps in Substance and export and show in Unreal Engine.
It will give you a good depth of knowledge on Houdini modeling nodes, I try as much as possible to leave it procedural and not hand based so you are able to edit in a non linear workflow.
IMPORTANT: This tutorial is intended for people that have a basic understanding of Houdini Interface and a bit of their layout, as well as Marmoset and Substance Designer.
The video consists of almost 18hs of content creation.
游客,如果您要查看本帖隱藏內(nèi)容請(qǐng)
回復(fù)