Houdini建筑粉碎視頻教程 水泥土石建筑破碎效果教學(xué) 附源文件
格雷爾的小剪刀
2019-7-9 15:01
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In Rigids II, we will take what we learned about leveraging instancing in rigid body simulations from Rigids I, and apply it to a super-detailed building demolition! We will talk a lot about advanced constraint creation and management techniques, swapping instance geometry, and applying custom forces and rules for breakage. After we find the best simulation parameters by wedging our simulations, we’ll render out a great looking sim!